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Reply: Eclipse: Rise of the Ancients:: News:: Re: Price target

by Cirdan14 In the Netherlands you can even get the basegame including the Super Nova expansion for €59,95. I don't know if it is allowed to name the website?

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Session: Eclipse:: Small sessionreport

by Cirdan14 Last night we played a four player Eclipsegame.The fourth player chose Hydrans, the third Orion, i was second en chose Planta en the startingplayer chose Terran.In the first round i...

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Reply: Eclipse:: Rules:: Re: Question regarding combat/pinning w more than 2...

by Cirdan14 But (on a sidenote) do the two interceptors pin both cruisers? Because in all possible outcomes player A has to fight just one interceptor. I should think that just one of the two cruisers...

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Thread: Eclipse:: Rules:: Initial research setup

by Cirdan14 The first few games when we played with Terrans only, we get annoyed by the starbase tech coming out, so we implemented the following rule: techs that are already discoverd are picked from...

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Reply: Eclipse:: Rules:: Re: Initial research setup

by Cirdan14 HolyGigi wrote:Im not sure I got this right. If you have a race that has the Starbase tech already printed on its board and the tech shows again when you pick them from the back, what...

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Reply: Eclipse:: Rules:: Re: Initial research setup

by Cirdan14 Cantabrian wrote:As I understand it, he's saying that they have a little mechanism for "not counting" techs already printed on everyone's board so as to draw more techs from the bag.But I...

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Reply: Eclipse:: Rules:: Re: Initial research setup

by Cirdan14 I think my explaination is not clear enough. I am sorry for that. Let me try to be more clear using an example:Last monday we played with four players, so i set up the researchboard with...

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Reply: Eclipse:: Rules:: Re: Initial research setup

by Cirdan14 fenners wrote:Essentially, you could just fill up the player boards with the tech tiles they "own" & solve the issue. Then the bag will be completely "valid" for your setup for each...

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Reply: Eclipse:: Rules:: Re: Question regarding combat/pinning w more than 2...

by Cirdan14 Well, i don't see all the complications, but i think it is playable. You could state that just the number of ships are pinned as the number of ships of your most numerous opponent in the...

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Reply: Eclipse: Supernova:: General:: Re: Bragging thread - Post your...

by Cirdan14 Last july when i ordered my Eclipse edition and the mailman finally brought a big box full of games (i ordered together with some friends to avoid deliverycosts), i found a free copy of...

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Reply: Eclipse:: Rules:: Re: Initial research setup

by Cirdan14 Robert Olesen wrote:nate_lockhart wrote:Noboby said that they did. He suggested a house rule/variantWell, this is posted in the Rules subforum, so I thought it prudent to point out how I...

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Thread: Eclipse:: Rules:: Fighting Ancients

by Cirdan14 The rules state that if the Ancients can't destroy a ship "the dice should be assigned to inlfict as much damage to your ships as possible, the largest possible first"What happens when the...

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Reply: Eclipse:: Rules:: Re: Fighting Ancients

by Cirdan14 Thanks for the answers!

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Prototype Rules Summary &...

by Cirdan14 Chrondeath wrote:Hman wrote:New Ship Parts-Interceptor Bay: Each Interceptor Bay allows you to move up to 2 unpinned Interceptors into the Interceptor Bay with one ship Activation. After...

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Reply: Eclipse: Rise of the Ancients:: Rules:: Re: Prototype Rules Summary &...

by Cirdan14 That's a valid question. :-) It was just my thought about how the Interceptor Bay worked, but i have to admit i am not sure. I made my comment because the way you put it, it was implicated...

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Reply: Eclipse: Rise of the Ancients:: General:: Re: Are there three Syndicates?

by Cirdan14 Petri wrote:I guess if the expansion has starbases for Exiles and Dreadnought miniatures for Syndicate then colors can be distributed as the players wish.I think they will, because you...

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Thread: Eclipse:: Rules:: Influence action

by Cirdan14 When i choose the influence action to claim an adjacent hex, can i switch two colonyships back to the unused side after i used them to claim the planets in that system?

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Thread: Eclipse:: Rules:: Retreating

by Cirdan14 I have two ships in a hex and somebody attacks me. I'd like to retreat my ship with missiles only after they fired. After i moved my ship to the edge of the hex my other ship is destroyed....

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Reply: Eclipse:: Rules:: Re: Influence action

by Cirdan14 Philip Thomas wrote:Ignoring the unhelpful remark above, you can use the "flip two colony ships back to the unusued side" part of the influence action at the begining, middle or end of the...

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Reply: Eclipse:: Rules:: Re: Retreating

by Cirdan14 Okay, so because my oponent choses to destroy the remaining ship instead of the retreating ship i get no tiles? What if it was a bigger battle and i destroyed a ship of him?

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